Applies to: BLAZE
Issue Summary
High CPU or memory usage can cause live video interruptions, delays, or frame drops during recording. As a compensatory measure, the system temporarily handles overload conditions by switching live playback to I-Frame playback.
CPU overload occurs when CPU usage remains at or above 90% for 10 seconds or longer. Memory overload occurs when memory usage remains at or above 90% for 2 seconds or longer.
Common causes of increased system load include:
- Higher monitor/output resolution
- Dual-monitor configurations
- Large number of live channels displayed
- Live output of the maximum number of channels at high monitor resolution (often the heaviest load)
This article explains how to check CPU/memory load and configure the system based on your primary monitoring environment (local or remote).
Resolution
Regularly check the CPU and memory usage indicators in the upper-right corner of the screen and adjust settings when overload conditions persist.
To reduce load, monitor the CPU/memory status and try one or more of the following:
- Reduce the number of channels included in live display/streaming
- Lower the monitor/output resolution to reduce rendering and decoding load
- Simplify live layouts, avoid displaying many channels at once, and keep only essential views active (if applicable)
These adjustments help restore smooth live video and reduce performance-related instability.
Optimize Your Primary Monitoring Environment
How you primarily monitor the system affects the best performance configuration.
If remote live monitoring is the priority, reduce unnecessary local processing:
- Exclude or minimize local live output.
- Set the live output to the Home path (default view) so the Appliance uses fewer resources on local rendering.
If local real-time monitoring is your priority, configure as a mandatory local environment.
- Minimize local live output.
- Configure various layouts assembled with the necessary cameras for each purpose, using them only for the required live output so the Appliance uses fewer resources on local rendering.
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